package org.game.version01;

public class Bullet extends Actor {

	protected static final int BULLET_SPEED = 10;

	public Bullet(Stage stage) {
		super(stage);
		setSpriteNames(new String[] { "misil.gif" });
	}

	public void act() {
		super.act();
		y -= BULLET_SPEED;
		if (y < 0)
			remove();
	}

}
